Top 10k strings from HURG (1984)(Melbourne House)[a].tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TAP] (TOSEC-v2007-01-01) /

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   3 HURG      
   2 LEFT    Y/N9
   1 ~A<<~F<~~<F
   1 w<#w#w#w#w
   1 pqHLLLLLLLOOOOOOOOONNNNNN88ppxxxpprpqqLNOOOOOOOOOONNNNqppppprpppprrrrrLOOOHOOOOO
   1 WRITTEN BY WILLIAM TANG
   1 WEIGHTING9
   1 VPPPPpPpPpppPpPpPpppPPPPQ
   1 VERTICAL   WRAP AROUND? Y/N
   1 VERIFY?  Y/N9
   1 VARIATION   1 2 39
   1 UUUUUVuUUU
   1 UUUUUUVuUUU
   1 USER DEFINED PATH
   1 UP      Y/N9
   1 UP      RIGHT   DOWN    LEFT9
   1 TOP     Y/N9
   1 TAPE LOADING
   1 TAPE  SAVING9
   1 STRAIGHT9$H
   1 SPEED/ANIM9@@
   1 SPECIAL EVENT?  Y/N;
   1 SPEC. EVENT9A@
   1 SELECT PATH9
   1 SELECT EXPLOSION9
   1 SCORING9A@
   1 SAME SHAPE FOR EACH DIRECTION?9
   1 RIGHT   Y/N;!H
   1 RIGHT   Y/N9AP
   1 REGENERATION;A@
   1 REGENERATION CYCLE DELAY9
   1 PXXXXXXXXXX888XXXXXXXXXXP
   1 PROCEED TO NEXT STAGE?  Y/N
   1 PROCEED TO LINK PATH?   Y/N9
   1 PRESS SPACE TO RETURN
   1 PRESS SHIFT/ENTER WHEN FINISHED3
   1 PRESS FIRE  WHEN TAPE IS READY9
   1 PRESS ENTER KEY TO START GAME
   1 PPPPPpPpPpPpPpprPrppPPPPP
   1 PPPPPpPpPpPpPpppPpPpPPPPP
   1 PPPPPPPPPPPVVPPPP
   1 PPPPPPPPPPPPPPPPPPPPPPPPP
   1 PPPPPPPPPPP888PPPPPPPPPPP
   1 PPPPPNNNNMM888iiNNNNPPPPP
   1 PPFFPpppPpPpPpPpPpPPPFFPP
   1 POSITION TITLE OBJECTS1
   1 POSITION EXPLOSION?     Y/N
   1 PLEASE  WAIT
   1 PLAYER MENU
   1 PLAYER EXIT9
   1 PLAYER EATING9
   1 PLAYER BULLET'
   1 PLAYER BULLET EATING9
   1 PERMANENT CHANGE?   Y/N
   1 PATH LINKER9AH
   1 PATH GENERATOR9PH
   1 P                                 9
   1 OBJECT SIZE9A@
   1 OBJECT NO.?9C@
   1 OBJECT MENU9
   1 OBJECT EXISTS?  Y/N
   1 OBJECT DEATH9
   1 NORMAL VARIATION?     Y/N9EP
   1 NO. OF LIVES9
   1 NNNNNNNNNPPPPPPPPPPPVVPP
   1 NNNNNNLLaiooooooiLLNNNNNNNNNNNNNNNNNNNLLaoooooooiiLLLLLLNNNNOOOONNNLLLLLaooooooohiiLLLLLOOOOOOOONNNLLLLLqupppppp9iiiLLLOOOOOOOOONNNLLLLNiqpppppq9iiLLLLLOOOOOOOONNNLLLLaiqp(((pqHLLLLLLLNOOOOOONNNNLLLL99pp
   1 NEW FRAME START
   1 NEW FRAME OCCURS IF9
   1 NEW FRAME CONDITIONS;A@
   1 MOVING TOWARDS9
   1 MOVEMENT-SPEED9
   1 MOVE PATTERN9B@
   1 MOVE BOUNDS9C@
   1 MIMICK OTHER MOVEMENT? Y/N9d@
   1 MELBHOUSE 
   1 MAIN MENU9C@
   1 LIMITED LIVES?  Y/N9
   1 LIMITED LIFE DURATION?  Y/N9CH
   1 KEMPSTON JOYSTICK? Y/N9
   1 JUMP-LEFT  JUMP-UP  JUMP-RIGHT9!H
   1 JUMP PATH GENERATOR;A@
   1 IS EXPLOSION ON?        Y/N;
   1 INPUT TITLE TEXT1
   1 INITIAL POSITION9c@
   1 INITIAL MOVING DIRECTION9#H
   1 INDICATE TOP    MARGIN? Y/N9
   1 INDICATE RIGHT MARGIN?  Y/N9
   1 INDICATE LEFT  MARGIN?  Y/N9
   1 INDICATE BOTTOM MARGIN? Y/N9
   1 HOW MANY ROWS?9aH
   1 HOW MANY COLUMNS?9
   1 HORIZONTAL WRAP AROUND? Y/N9A@
   1 GENERAL9C@
   1 GAME VARIATIONS9C@
   1 GAME OVER9
   1 GAME LOGIC9C@
   1 FIXED DELAY?  Y/N9CH
   1 FIRE:YES  SPACE:SKIP1
   1 FIRE BUTTON MENU9C@
   1 EXPLOSION9A@
   1 EXISTENCE9A@
   1 ENTER FILENAME
   1 EFFECT OF EVENT9CH
   1 EDIT GAME9C@
   1 EAT     Y/N9
   1 DOWN    Y/N9
   1 CREATE SHAPE;"@
   1 CRASH   Y/N9
   1 COPYRIGHT 
   1 CONTINUOUS MOVEMENT?    Y/N
   1 CONFIRM SAVE TO   TAPE? Y/N9
   1 CONFIRM LOAD FROM TAPE? Y/N9
   1 COLLISION9Z@
   1 COLLISION CONDITION9
   1 CHOOSE INK?9
   1 BOTTOM  Y/N9
   1 BORDER COLOUR
   1 AWAY FROM9bP
   1 ANIMATION-SPEED9Q@
   1 ANIMATION COUNT?9aP
   1 ALLOWED CHARACTERS FALL
   1 ALL OBJECTS NON-EXIST?  Y/N9
   1 ACTIVE MOVEMENT9c@
   1 ACTIVE MOVE;A@
   1 ACTIVE GRAVITY9CH
   1 @ SCORE       TIME       LIVES    
   1 =(*=(,=(6x
   1 66666666666666666666666666666666
   1 10000222222222222rrrr00000
   1 1000000000000000000000000001
   1 100000000000000000000000000001
   1 -NEXT STAGE9
   1 -ANIMATION9UP
   1 - VERTICAL LIMITS9
   1 - VARIATION9CP
   1 - TITLE PAGE9
   1 - SPEED ANIMATION9
   1 - SPECIAL EVENTS9
   1 - SIZE/ANIMATION9
   1 - SCORING9CH
   1 - SAVE VARIATION LOGIC9
   1 - SAVE SHAPE DATA9CP
   1 - SAVE PATH93P
   1 - SAVE GAME
   1 - SAME AS9AP
   1 - RESET HURG9
   1 - RELATIVE TO;
   1 - REGENERATION9
   1 - PLAYER MENU9
   1 - PLAY GAME9CH
   1 - OBJECT MENU9CH
   1 - NORMAL GAME9
   1 - NEW FRAME CONDITIONS9
   1 - MOVEMENT PATTERN9CH
   1 - MOVEMENT BOUNDS9CH
   1 - LOAD VARIATION LOGIC9
   1 - LOAD SHAPE DATA9
   1 - LOAD GAME9
   1 - LOAD BACKGROUND9
   1 - HORIZONTAL LIMITS9
   1 - GENERAL FEATURES9
   1 - GAME VARIATIONS9
   1 - FIRE TRIGGER PLAYER SHOOTS9
   1 - FIRE TRIGGER PLAYER JUMPS
   1 - FIRE BUTTON NO ACTION9
   1 - FIRE BUTTON ACTION9
   1 - EXPLOSIONS9
   1 - EXIT TO PLAYER MENU9
   1 - EXIT TO OBJECT MENU
   1 - EXIT TO MAIN MENU
   1 - EXIT TO GENERAL FEATURE9A@
   1 - EXIT TO GAME VARIATIONS
   1 - EXIT TO GAME LOGIC
   1 - EXIT TO EDIT GAME
   1 - EXISTENCE9
   1 - EDIT GAME9
   1 - DISPLAY GRID9
   1 - DEFINE PATHWAYS9
   1 - CREATE SHAPE9
   1 - CREATE PATH9
   1 - COLLISION9
   1 - ACTIVE MOVEMENT9
   1 - ABSOLUTE9
   1 #6P#w#w+++
   1  1:KNLHTAP
   1  1984 BEAM SOFTWARE9
   1   FINISHED  
   1